Creates a composite map with the proper UV offsets from the UDIM supplied by Mari.
This tool utilizes the Slate Material Editor as it is much more efficient at handling the composite maps.
Updates:
2014-04-26:
Creates a composite map with the proper UV offsets from the UDIM supplied by Mari.
This tool utilizes the Slate Material Editor as it is much more efficient at handling the composite maps.
Updates:
2014-04-26:
Disassemble Tool
The Disassemble tool is meant to help streamline the fabrication process. This tool will take a given object, made of any number of planar surfaces, and customize the individual parts with the following parameters:
Joint Type – Box joint, butt joint, mitered joint
Material Thickness – based on specified building material or flat sheets for laser cutting
miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.
miauu's Script Pack include:
Wall Worm Model Tools consist of a MaxScript utility to quicken the pace of sending models from 3ds Max to the Valve Source model compiler. It automates some of the steps of preparing your model and lets you export SMDs and textures in a simple manner.
I’m currently trying to make this a geometry plugin using maxscript so you can set and animate the parameters in real time, just like any other geometry object in max. Scroll down for video.
I appreciate all feedback :)
Download URL: http://havardsc.com/scripts/flowerCreator.ms
How to:
To install it permanently on your system, just copy the file to the \plugins folder or to any folder listed in the plug-ins paths.
Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.
Creates a composite map with the proper UV offsets from the UDIM supplied by Mari.
This tool utilizes the Slate Material Editor as it is much more efficient at handling the composite maps.
Updates:
2014-04-26:
Disassemble Tool
The Disassemble tool is meant to help streamline the fabrication process. This tool will take a given object, made of any number of planar surfaces, and customize the individual parts with the following parameters:
Joint Type – Box joint, butt joint, mitered joint
Material Thickness – based on specified building material or flat sheets for laser cutting
SciFi Pattern Generator v.1.1 ! Generate complex structures with a single click! (WATCH THE VIDEOS!)
VERY QUICK & SIMPLE BATCH RENDERER for STILL IMAGES. Just 2 clicks and ready to go!
This script is very useful to render many views from a single model or scene when you have already placed still cameras.
It combines many still cameras into one single animated camera that shows all those views sequentially, one per frame.
Then you just need to render the new camera to a sequence of images.
HOW IT WORKS:
The script lets you first select the still cameras to combine into one.
WHAT IT DOES:
This tool will create a Reference guide line, oriented from two points selection, and subdivided at a given Scale (in world units), for later snapping.
Its specially useful for achitectural modelling, when you need a distance reference for objects positioning, distance reference, intersection points....
Version 3.3.1 - March 2014
PolyUnwrapper is a set of tools designed to help improve the workflow of texture Artists.
Main Features
Bug Free !!!
Hi Guys,
Welcome to Render Optimizer V4. Use this tool to activate the mental ray "secrets". Optimize your Renderings with new Light-Method, Sampling-Method and RAM-Managment.
Hi Guys,
Welcome to iRay Manager V3. Use this tool to activate the iRay "secrets". Optimize your Renderings with new Environment Modes and some special Options.
iRay Manager Options
CorVex is a scripted geometry plugin for 3ds Max aimed at quickly building game level layout and walls. It offers convenient planar mapping controls for geometry that is controlled by spline bases.
WHAT IT DOES:
populate Material Editor Slots with Vray Materials
Two options: Gray base materials | Random Color materials
This is an extension of the Normalize function found in PolyUnwrapper and it allows you to use custom Texel Density to normalize the UV Shells across different models.
So you can pick up the Texel Density from one model and use it in another model (or group of faces) as well as manually modify the Texel Density and Texture Size.
QuadSphere is an Object Plugin that creates spheres made of quads, which are useful for low polygon modeling and mesh subdivision.
Unlike TurboSmooth, with QuadSphere you can specify a level of subdivisions that is not power of 2. Another advantage is that the areas of the faces are more evenly distributed than using a Box with TurboSmooth.
Additionally you can unify the Materials IDs, create hemispheres with or without caps, and convert the object to poly with a single click.
This is a free script, for non commercial use.
This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae.