waRp UVShellToSelection
This script makes a selection in the viewport based on which UV shell is selected in the unwrap UVW modifier. See the tutorial for a better explanation.
View ArticlewaRp Mirror
-- It solves the problem with flipped faces (problem that can't be fixed just with resetXform) that happens by using the default mirror tool on objects that are in a container. -- It mirrors along the...
View ArticlewaRp Slate
Inserts into Material Editor sets of 24 SCENE materials. If there are more than 24 materials in the scene you can choose, which set of 24 you want to load to the Material Editor (slate number one means...
View ArticlewaRp SelectByMaterial
Selects all objects that have a same chosen material. Usage: Open Material Editor and select a material (that is in the scene). Then run the script. Note: 3ds max already has this functionality (right...
View ArticlewaRp ConvertDummy
This script converts all Dummies (into containers) in the scene that have objects parented to them.It is useful when importing a scene from Maya (pressing the option Send to 3ds Max automatically...
View ArticlewaRp Poly
This script converts all selected objects to editable poly, Clears the smoothing groups and adds a gray material.
View ArticleObject matcher
This simple script allows you to match an Editable poly object to the tracking points.
View ArticleCatenary curve generator
A tool that allows you to generate Catenary curves (realistically looking hanging rope/chain)UPDATE 2013-06-04: - Now you can create Catenary curves from your current scene selection. Very useful for...
View ArticlewaRp CtrlMtls
This script simplifies the editing of the textures (that are imported from Mari) within 3ds Max. It changes some basic parameters of all the imported textures. It automatically enable only the mapping...
View ArticlewaRp PrepareExp
This script helps with preparing for export to Maya or UV Layout. It works on all selected objects. (Note: It is meant to be used in combination with my other scripts)Actions that takes for both...
View ArticlewaRp TexToMtl
This script is meant to be used only in a specific workflow, when importing textures from Mari. Usage: Choose the directory where the textures are stored. If the texture names contain the keywords of...
View ArticlewaRp SelectionSets
This script makes selection sets from the objects that share the same materials. Each material has to have the suffix "_tg" in its name in order for this script to work properly. It is useful in a...
View ArticlewaRp Turbo
This is a simple script that adds a turbosmooth modifier to all the selected objects with 2 iterations, 3 render iterations, and isoline display.It also uses removeTurbo script to remove all previous...
View ArticlewaRp UpTile
This script is used in a specific workflow when exporting objects to Mari. It tiles up the UV patches (each row has 10 patches)usage: In each UV patch there has to be unwrapped objects that have only...
View ArticlewaRp UVShellToSelection
This script makes a selection in the viewport based on which UV shell is selected in the unwrap UVW modifier. See the tutorial for a better explanation.
View ArticleSearch Materials And Textures
Hello People,I wrote a script with that you can list, search and copy material and textures from your scene. This MaxScript collecting all materials and texture, it also allow to search materials or...
View ArticleAsset Collector
A simple script, same like archive, but save all asset in one flat folder without zip.checked "update asset path" will change all path to selected folder(easy for distribute render).checked "strip all...
View ArticleAnimators Tool Kit (ATK)
ATK is a compact suite of modular tools to rig, copy and manipulate animation in a few clicks, without plug-in dependency. There is no need for extra licenses because ATK uses methods native to 3DS...
View ArticleSpiroTube
Scripted Plugin for creating a cylindrical mesh around user-defined points. Generates a cylindrical mesh, created around a series of X, Y and Z positions, defined by 3 different functions.Outside...
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