This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.
Recent update:
- Vray Elements fixed for Vray 3 and Vray output saving with VFB color correction
- Cancelling of rendering of multiple cameras at once,
- Hierarchical ini files
Here are the details: http://usakhelo.github.io/batchcam/batchcam-1.9.14.html