This is my tool for rapid script development.
I will update tutorial asap.
You can create chunks of maxscript that will be compiled in runtime and evaluate for various different settings.. Not everything is working right now, but you can digg in and improve it by yourself ;)
#CFG\santexToolsbox\ folder content goes to: ...<3ds Max>\plugcfg\santexTools\santexToolbox\
santex_fnlib.ms goes to: ...<3ds Max>\scripts\